翻訳と辞書
Words near each other
・ Rungwa (Tanzanian ward)
・ Rungwa Game Reserve
・ Rungwa language
・ Rungwa people
・ Rungwe District
・ Rungzyung
・ Runhall
・ Runhappy
・ Runhild Gammelsæter
・ Runhua Global Center 1
・ Runhällen
・ Runi
・ Runial
・ Runic (Unicode block)
・ Runic calendar
Runic Games
・ Runic inscription N 351
・ Runic inscriptions
・ Runic inscriptions in Hagia Sophia
・ Runic insignia of the Schutzstaffel
・ Runic magic
・ Runic transliteration and transcription
・ Runica
・ Runice
・ Runiform
・ Runina
・ Runingo
・ Runirgod District
・ Runish Gudhka
・ Runit


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

Runic Games : ウィキペディア英語版
Runic Games

Runic Games is a Seattle-based American computer game company formed by Travis Baldree (creator of ''Fate''), Max Schaefer and Erich Schaefer (co-founders of Blizzard North, of Diablo fame), Peter Hu, and the Flagship Studios Seattle team responsible for ''Mythos''.〔 〕〔 It is a subsidiary of Perfect World Co., Ltd.〔http://www.runicgamesfansite.com/news/3318-torchlight-xbla-press-release.html#post9794〕 In 2009, the company released ''Torchlight'', a single-player action role-playing game. They released a sequel, ''Torchlight II'', on September 20, 2012. It was at this time the developers revealed they were no longer pursuing plans to create an MMO in the "Torchlight" universe.
==History==
Runic Games was founded in August 2008 by Travis Baldree, Max Schaefer, Erich Schaefer and Peter Hu. The company formed specifically for the purpose of keeping the ''Mythos'' team together to develop a new action RPG video game as a "spiritual successor" to their previous project. Following the dissolution of Flagship Studios in 2008, all 14 members of the Seattle team that developed ''Mythos'' signed onto Runic Games.

Full production on the game started around November 2008, meaning that the game's total development period was approximately 11 months. At the 2009 Game Developers Conference some members of the Runic Games team were present with an early version of their single-player game, at which point it was revealed that the title would be ''Torchlight''. One notable addition to the staff was Matt Uelmen, composer for Blizzard Entertainment's Diablo series. As of mid-2009, the company employed no fewer than 26 people.〔
Gamasutra named Runic Games one of its "Top 5 Developers" of 2009 for the studio's ability to create the "highly-polished" ''Torchlight'' in only 11 months. The company was also praised for its responsiveness to its player community, citing one particular incident:
Following the 2009 release of ''Torchlight'', the studio shifted to the production of a sequel ''Torchlight II''.
In 2010, Perfect World Entertainment, Inc. bought an $8.4 million majority stake in Runic Games.〔http://www.massively.com/2010/05/18/perfect-world-entertainment-invests-in-torchlight-mmo/〕
On March 26, 2014, Travis Baldree announced he would be leaving Runic Games along with co-founder Erich Schaefer to form Double Damage Games.〔("Announcement: Next Things," Runic Games official forums )〕

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Runic Games」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.